I'd planned to play my first game of Impetus over the holiday but then my wife learned she needed surgery to remove and replace the plate and screws that were put in her jaw in early December. Ouch! December was a very rough month for my wife but I'm pleased to report she's up and getting stronger every day. We even got in a walk tonight just like old times. Life is much brighter now that she's on the mend.
Saturday, I had to drive my son to a 3 hour practice with the Minneapolis Youth Orchestra in Highland Park. I remembered my friend Brent and his offer to teach me Impetus. Looking at a map, I saw that he was somewhat near where I'd be waiting for my son. A couple of emails later, I was at his house for my first game. On the table waiting for me was a beautiful Anglo-Saxon shieldwall versus impetuous Norman Knights!
His javelinmen came out and got a hit on a Knight unit which happened to be where my commander was attached. In Impetus, a commander is either attached to a unit for the entire game or he is unattached and off the board. Having the commander attached to a unit means that his command range is measured from the unit whereas command range for an unattached commander is measured from the back of the playing field. The commander also adds bonuses to the attached unit but you must take care because if the unit is lost, the commander bonuses are lost as well for the rest of the army. The hit on my command unit caused a chain reaction. It put my knights into disordered status which meant that being impetuous, they'd have to take checks to keep from charging across the field at the nearest enemy every turn. I knew that if my command unit went careening across the battlefield into a shield wall by itself, this would be a quick game. I decided to advance across-the-board with the rest of my troops, hoping that I could bring the unit out of disorder and back into Opportunity (kind of like stand-by) before it was too late. The downside to this strategy is that I had six units of impetuous knights eager to tear across the field and crash into the shield wall instead of just one!
There were many things I loved about Impetus but if I had to sum it up, I'd say I most loved its unpredictability. From the opening gun, events occur which force you to react in real time. I didn't have perfect control over my troops and that felt just right commanding an impetuous knight army.
Thank you Brent for hosting and teaching me! It was great to combine gaming with one of my many family taxi trips! The hook has been set. Impetus has impetuously pushed its way to a front burner on my list of projects. I ordered the rules over the weekend from Italy and here is a sneak peak at my next project!