We played a modified Homeland scenario. My Normans had to keep the Vikings out of our hovels by game's end (turn 6). The dragon's head prows and angry warriors strongly suggested our Viking guests weren't here for trade.
|The raid begins.|
|How many dice do my sheep get?|
|If you're looking for a monastery, there's one just a bit down the river.|
|The berserkers yell "give me sheep or give me death!"|
|Does anyone else think we're deployed a bit too far forward?|
|A proper ass kicking...|
|I'd shoot my crossbow, but there are no windows sir!|
|Me wearing my only Dark Age gear, a Viking shirt!|
Eric wasn't idle while my Normans swept his longboats. He double moved warriors into a Norman hovel and sent his berserkers to cover the entrance. And here I thought I'd barred the door! I rallied my surviving figures for a late push to kick the Vikings out.
The berserkers saw the party and crashed it with predictably bloody results. The Norman warlord needed only a Plus One invitation for the push on the hovel!
here. He's got loads of lovely painting and armies posted, so do check it out!
|I need to use the loo! It'll only be a minute.|
|To the victor, a great local mead. Cheers!|