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Sunday, January 8, 2012

Impetus Test Drive

I'd planned to play my first game of Impetus over the holiday but then my wife learned she needed surgery to remove and replace the plate and screws that were put in her jaw in early December.  Ouch!  December was a very rough month for my wife but I'm pleased to report she's up and getting stronger every day.  We even got in a walk tonight just like old times.  Life is much brighter now that she's on the mend.

Saturday, I had to drive my son to a 3 hour practice with the Minneapolis Youth Orchestra in Highland Park.  I remembered my friend Brent and his offer to teach me Impetus.  Looking at a map, I saw that he was somewhat near where I'd be waiting for my son.  A couple of emails later, I was at his house for my first game.  On the table waiting for me was a beautiful Anglo-Saxon shieldwall versus impetuous Norman Knights!
In Impetus, players dice for initiative by command each turn, adding the leadership bonus of their commanders. This adds an element of unpredictability as it is possible for a player to have back to back moves.  Brent won initiative and quickly went to work.  I'm pleased to report that he did not seem to go to easy on me.  He formed his Saxons into "large units" and then went into a shield wall on top of series of hills.  I could plainly see that this would be a tough nut to crack!

His javelinmen came out and got a hit on a Knight unit which happened to be where my commander was attached.  In Impetus, a commander is either attached to a unit for the entire game or he is unattached and off the board.  Having the commander attached to a unit means that his command range is measured from the unit whereas command range for an unattached commander is measured from the back of the playing field.  The commander also adds bonuses to the attached unit but you must take care because if the unit is lost, the commander bonuses are lost as well for the rest of the army.  The hit on my command unit caused a chain reaction.  It put my knights into disordered status which meant that being impetuous, they'd have to take checks to keep from charging across the field at the nearest enemy every turn. I knew that if my command unit went careening across the battlefield into a shield wall by itself, this would be a quick game.  I decided to advance across-the-board with the rest of my troops, hoping that I could bring the unit out of disorder and back into Opportunity (kind of like stand-by) before it was too late.  The downside to this strategy is that I had six units of impetuous knights eager to tear across the field and crash into the shield wall instead of just one!
I managed to bring the command unit back under control but on my far right, two units of knights plunged forward.  Brent's far left and far right flanks were anchored by his weaker troops.  Since things were unraveling from the go, I decided to double move my knights to get a charge in.  A double move was risky because at the end of the first move, I had to pass a discipline test to see if the units went disordered.  If the knights went disordered, they'd lose their "impetus" dice in addition to the disorder penalty during the charge.  I passed the discipline test and crashed into the Saxons in good order.  Fistful of dice were thrown and the Saxons were beaten!  The Saxons retreated and the knights pursued and hit them again!  This time, the Saxons routed and in pursuing their foe, my knights got a flank charge on a second block of Saxons!  Talk about beginners luck!

Against the odds, the Saxons held and turned to face us in a subsequent turn.  Having 2 units of enemy knights roaming on a now hanging flank caused the Saxons to leave shield wall and each large unit turned to face its nearest threat.  I sent my archers and crossbow to harry the Saxon command unit and not surprisingly, they charged off the hill and crushed both of my units. On the upside, the Saxon line was in disarray.


At this point, Real Life intruded.  The game was called short of the finish line because I had to leave to pick up my son.  My last action was to swarm the unit that had been anchoring Brent's left flank.  They'd already been hit once in the flank and survived.  I sent in a second flank charge and amazingly, they survived again.  I hit them from the front and they survived that as well!  These fellows were the heroes of the game because if I'd have broken them, it would have been a path to a Norman victory with my knights pursuing and hitting other units.  As it was, they stood fast and the game was a draw...the most lively draw I've ever fought! All this action in only 3 1/2 turns!

There were many things I loved about Impetus but if I had to sum it up, I'd say I most loved its unpredictability.  From the opening gun, events occur which force you to react in real time. I didn't have perfect control over my troops and that felt just right commanding an impetuous knight army.

Thank you Brent for hosting and teaching me! It was great to combine gaming with one of my many family taxi trips!  The hook has been set.  Impetus has impetuously pushed its way to a front burner on my list of projects.  I ordered the rules over the weekend from Italy and here is a sneak peak at my next project!
These Xyston figures represent two units of Hastati in my new Mid Republican Roman army for Impetus.  Each unit is a single base of 80mm by 40mm.  Instead of the 16 figures I'd have to paint up under Field of Glory, I'm going to do 5 in the front and 4 in the rear.  Plus little bits of color like discarded shields, swords casualties and all.  Back to the painting table!

Wednesday, December 28, 2011

Generals and Majors

and Matthias Corvinus himself! In keeping with the theme of the Black Army, I painted the King's breastplate black with a glaze over the top. I painted 3 figures per base but after experimenting with the arrangement, I decided it was too crowded and downsized to 2 figures per command base. I also did faces as best I could and eyes on the king.  I don't think I'll be doing that again any time soon...maybe once per army!



 
With that, the Medieval Hungarian army is complete and ready for the tabletop.  I'll order and paint up some cannons so I can port this army into Field of Glory Renaissance.

In celebration of this milestone, I'll extro the Hungarian Army project with one of my favorite musical bits by XTC.

Wednesday, December 21, 2011

Bad spot for a flat tire!

Hungarian camp is finished and the end of this project is in sight!  I had two early ideas for this camp, neither of which came to fruition. I wanted to do something that fit thematically with a medieval Hungarian army. My first idea was to build an elevated camp that looked like it was situated on a mountain cliff.  I worked over a couple of  pieces of Styrofoam but I could not get it to look proper so I discarded the mountain cliff idea.

For my second idea, I found a wagon and hand gunners in my pile of unpainted figures.  Corvinus' Black Army employed protected battlewagons so decided to use Green Stuff to turn an ordinary wagon into a protected battle wagon. This required me to build a very thin wooden wall onto one side of the wagon from which the handgunners would have protection while loading and firing. Try as I might, my skills with Green Stuff modelling putty are not sufficient to convert a wagon into a Hussite-like fortress on wheels.

In the process of this failed conversion, I snapped a wheel off of the wagon.  My first inclination was to curse my ineptitude.  My second was to use the busted wagon as the centerpiece of  my camp.  BINGO!!!!


I'm not much of an ideas guy and I mostly follow in the footsteps of painters and hobbyists more talented than I.  This time though, I managed to come up with a good theme for the camp AND I tried something new in painting the tent. I blocked in the base colors. Then I put in ocher wash over the top of it. Then I put the highlights on in thick rivulets so that when they dried, they formed a ridge/shadow to simulate the shadowing on a fabric tent.  Last step, I brought in Devlon Mud wash in with a very thin brush to create a line between the two colors.   I think it works!  It looks good from 3 feet away but of course, photos aren't shot from 3 feet away.

I'm just happy that I've been able to incorporate an Impetus-like diorama into Field of Glory!  Here's a shot that incorporates a dime to show the 15mm scale for nonmodellers.  The medieval tent is by Baueda and it is spectacular.  I'll be using Baueda for all of my tents  in the future!  Figures and wagon are by Essex and quite excellent themselves.  


The rarely seen "dime" pavis. 
Last is the work in progress pic. It is true that posting a "work in progress" pic at the end of a post is out of order but blogging requires you to start with your best picture first to (hopefully) draw readers in.

It occurred to on me that I need some fortifications to my Ottoman Turks army so I got about building them.  These were made with Durhams Water Putty thickly mixed and slapped on Litko bases. Woodland Scenic Fine Ballast over the top with glue/water mix. Fortifications will give my Janissary foot an assist when fighting on wide open Knight-centric battlefields. And as a bonus, having the Janissary fight from behind fortifications is also historically correct!
When Accident became Providence!
No, you can't eat them