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Monday, September 10, 2012

Field of Glory v2 - peeking under the hood

While the Field of Glory v2 rules are still pending, the major changes have been announced and tallied up in the Slitherine forum.  Brandt and I decided to play a match with as many of the changes as we could keep track of via a couple of printouts.  I brought Later Carthaginians because I wanted to test the new elephant rule where they get 3 dice per base at impact.  Brandt surprise me with an Indo-Greek army I'd never seen before. Apparently, he wanted to test the new elephants as well!  Almost everything in this Indo-Greek army shoots, with the exception of the elephants.

7 pieces of terrain ended up on the Indo-Greek side of the table.  If Brandt had been running his favorite Late Republican Romans, this would have caused havoc for him. Because he was running an army of medium foot archers with swords, it was no trouble at all.  D'oh!!!





It's been months since I played FoG and it showed.  V2 limit how many battlegroups a commander can command in a battle line based on the quality of the commander, making field commanders worth the extra cost in the early game.  I got confused over which of my commander was commanding which troops and allowed my Scutarii on the left wing advance by themselves.  That was a rookie mistake that would cost me dearly.  In FoG, you just can't let a unit get isolated by itself like that.
On both flanks, I advanced into a hail of arrows, underestimating the effectiveness of the Indian medium bowmen.  After impact, I found out these bowmen were packing swords. D'oh!!!
In the center, I got an early break when Brandt charged this elephants to drive off my skirmishers. Their variable charge move of 6 inches put them far ahead of the rest of his army.  A battlegroup of 8 bases of African Spear took his charge, with overlaps on both sides of the ellies.  I was tossing 8 dice to Brandt's 4 but to no effect.  The ellies took all the hits I could muster over 2 turns until  his phalanx caught up and charged home.  Once they went in, my own ellies went bust when I threw a 1 for their first death row.  Then my African Spear collapsed under the combined weight of the elephants and the phalanx.  In a single turn, my center evaporated.  I could still win on the wings, right?
On my right wing, Indian bowfire disrupted my elephants and Scutarii as they went into a charge. The Ellies had to pass a death roll.  DONT THROW A 1!  I threw a 1 and goodbye ellies.  Two death tests for ellies, two 1s.  I told Brandt I was imposing a self-ban from running any list that include elephants.  Sorry Jumbos, its for your own good.


On my left wing, I had small success with my last unit of Ellies but it was not enough. Center gone, right wing gone.  Chance of success...gone.  
Brandt played another skillful game.  He held his  bowmen in terrain and let me come to him.  I obliged and got shot to pieces on both wings. It's back to reworking my Carthaginian list.

I found the v2 rule changes to be uniformly excellent and I'll be a day 1 purchaser when they're released.  It was only a single test but my feeling is that games will be shorter and more decisive.  For example:
  • losing at impact is an additional -1 in the cohesion test.
  • -1 to cohesion tests for each 25% original strength lost.  
  • broken battle groups at or below 50% strength cannot be rallied.
  • additional -1 modifier for seeing the commander in chief lost.
These and other changes will shorten melees, which can grind on and on.  With a combined 31 battlegroups on the table, our battle was shorter and more decisive than usual.  I think that's a good thing as I find it frustrating to spend 5 hours in a match without a clear winner at the finish line.

We really liked the changes that make skirmishers less slippery.  I especially like the change where a single level of armor advantage does not give a + POA if it would result in an overall ++POA.  That means barbarian foot are no longer a walkover for Romans. Two very big thumbs-up to the rule changes and gameplay under v2.

P.S.  I'm excited enough about v2 that I ordered up a pile of Xyston to build my first new FoG army in a year. As a hint, the army name appears in a song title on The Clash's London Calling.  Between that and Xyston's limited army list, this should be easy to crack!

Wednesday, September 5, 2012

Stomp, Stomp, Stompies!

Elephants:  4 new stompies for my Carthaginian army.  I put some effort into the blankets since they're going to see battle without war towers. You have to look good to feel good, even if you're a war elephant! I decided I'd made the tusks too large and trimmed them back a bit.  Then again, the North African Forest Elephants used by the Carthaginians are extinct and I could claim some artistic license.
In Field of Glory, the Later Carthaginian list allows 6 elephants BUT if you take a Numidian ally, you can field 8 in total.  Elephants will reportedly get 3 dice per base at impact in FoG 2.  We're ready to bring it, en masse.
 
Thureophoroi:  My Thureophoroi, based as Medium Foot, give the Carthaginians another unit to contest and fight in terrain.  They can be paired with a unit of elephants in a battle line.
Slitherine announced that version 2 will be published in paper and digital format after all. That's excellent news as an iPad/laptop only version would have scotched Field of Glory 2 in our club.  We've been reading the announced list of changes and we're quite anxious to give them a try.  So anxious in fact that a buddy and I printed out the list of changes and put them into a game with my newly painted Carthaginians.  I'll post the AAR next week with a few observations.  The short version is I'll be a Day 1 purchaser when the new rules hit the market.  Two years of tweaking and field testing has paid handsome dividends, in my opinion. 

Wednesday, August 29, 2012

Rebuilding my Carthaginians

Lately, I've been digging into a pile of Punic era figures to finish a long-stalled Field of Glory project.  I sold my Mid Republican Roman army last winter and in the process, I cannibalized my Carthaginian to build out the Romans.  I planned to paint up replacement battlegroups but then along came a gladiator project, 3 Impetus armies and my Maurice Ottoman army.  After 8 months delay, here are the replacements!  All Old Glory figure.

Numidian Light Horse:  My Carthaginian cavalry is generally outclassed or ignored in my matches so I'm going to try a different approach.  I'll max out on Numidian Light Horse (3 battlegroup) and take a Numidian ally which  allows a 4th BG.  That  should be enough to tie up enemy cavalry while sending one unit after the camp. Colors are variations on a brown theme but I do like the look of these fellows all massed up.  This time through, I deduced that the small blob at the bottom of some shields is a feather!

Cretan Archers:  I trimmed the red tunics with white but it had a Santa's elves meets Candy Stripers vibe.  I switched to sky blue but a darker blue would've worked as well.

Stompies!  The upside to painting figures a second time is the opportunity to change things up. I've been doing a bit of reading (a dangerous thing!) and learned that war towers were not used in the 1st Punic War.  In the 2nd Punic War, war towers were used BUT not on every elephant.  In fact, there is a line of thought that war towers were used infrequently.  This batch will be sans towers.  After filing away the ropes, I decided to use Green Stuff to make large tusks on 2 of the ellies.  You wouldn't think this would be diifficult but in fact, its quite fiddly in 15mm.  Oh, and I added a crash helmet for one of the mahouts.   


Thureophoroi: A unit of Thureophoroi is sitting in the painting pan. These guys will be tough to paint after the Xyston Thureophoroi I painted for my Pontic army. Even by Old Glory standards, these are poor molds.  Which begs the question, when did I cross over and become a painting prima donna?