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Friday, February 8, 2013

You never forget your 1st - Saga warband!

Thanks to a sprawling collection of Vikings and Normans I scored at Bartertown, I've got a bunch of Saga painting under way. It's a nice change up from my 15mm work and soon, our club will be taking the Saga plunge!  My first warband is made up of Gripping Beast plastic Vikings. GB plastics are a treat, with tons of options off the sprue.  I'm following the Dark Ages Color Palette created by John at the 1000 Foot General blog.  It' hard to stick to muted colors but I think I managed. Thanks John for doing the heavy lifting for the rest of us!

Berserkers-1 Point.  Berserkers are best portrayed as shirtless, even pantsless, madmen running around in an animal's hide.  For the purist or pedantic, grab a box of plastic Celts and do a Viking headswap.  Boom, you'll have a shirtless madman.  You won't be able to use the 2 handed Danish axe though.  I love the look of these guys with a huge axe so I used my GB fellows.  Throwing 4 dice per figure in combat, my Beserkers are going to tear up the house!

Burkhard from the excellent dhcwargamesblog, gave me his advice on fielding berserkers:  Those are the men you need to perform a surgical strike (but they will most likely only survive one or two of those) that can serve as a game winner. Hide them behind a unit with higher armor values until they get close if your opponent has ranged weapons.  Sounds good to me and thanks for sharing, Burk!
Soon, you too shall be painted!

 Sven's Tree Removal,  at your service!  

Sorry boys, the pantsless berserkers got here first.  
Bondi Warriors-2 Points. Not much to say about except they went down well.  At the finish line, I realized they'll be handled roughly on the tabletop so I brushed on a protective coat of Future acrylic polish followed by Liquitex Matte Medium to take the shine off.  I did think about freehanding shields but I was desperate to get my first warband on the table.  Shields are the excellent LBMS transfers.




After years of painting 15mm, I confess that there's something deeply satisfying about working in a bigger scale. With a larger canvas, you reap a greater reward.  It's much slower going, in part because I've hardly worked in this scale in years.  Some of my 15mm color combos don't scale up well but with as many figures as I have to paint, there's time enough to crack the code! Skol Vikings!

Sunday, February 3, 2013

Creating Corvinus' Carpathian camp

Sometimes, you just get lucky.  When it happens, it's best to smile and say it all went according to plan.  You can't see it but I'm smiling as I type!

Rummaging  through my hobby supplies, I discovered I didn't have a medieval tent for my Later Hungarian camp but I did find 2 Essex wagons.  I added cardstock and 15mm Baueda ancient supplies to load out the empty wagons.  I then tried to make a supply train with the 2 wagons but even corner to corner, I couldn't fit them both in the footprint of this Field of Glory camp.

As a fallback, I decided to try capturing the flavor of the Carpathian mountains.  I remembered I had a large piece of bark socked away and bark worked well in my last 3 camps.  So, it was back to the bark!  I cut the bark  at a 45 degree angle to created a switchback that allowed both wagons to fit into the camp.  I used Durham's Rock Hard putty to raise up the rear section of bark and hold it all together.



I primed in black and highlighted up with browns but brown failed me at the finish line.  Once I set the brown wagon with brown horses, brown supplies and brown driver on a brown mountain, I knew I had to start over with a different color. Ouch!  Out came the black and I repainted the mountain in 50 Shades of Grey.  My painting adventure bore no resemblance to the trash novel that's a such a hit with bored housewives, or so I'm told.

The 2nd wagon made the camp very crowded so I put it away for another day.  I used Vallejo Burnt Sienna pigment plus a glaze to make the oxidized runoff.


I used to dread making camps for my armies, putting them off until the very end.  The fact that I had fun with this one means I've finally whipped this bugbear. Bark has turned into my "go to" product for camps lately!


Friday, January 25, 2013

The Sultan Smiles! A Maurice AAR...

Maurice is a big hit in our group, so much so that we're into our 2nd campaign since August.  There are many things to love about the game but the campaign rules are genius. The campaign allows a player to:
  • Write a back story for your army, leader and war if you like.  
  • Choose the kind of army you run by purchasing National Advantages.  
  • Deliver smack between battles and change up sides frequently. 
  • Write clever AARs in character to share with the rest of the players.  
The campaign also gives a narrative, energy and game to game results that are absent from a one off match.  Our group is so hooked that we've managed a game every 2-3 weeks.  Being a family man, it's no easy task to sneak out the door for my games.  When my wife pointed out I was gaming two weekends in a row, I replied "but this is a campaign game" and it worked!

I was playing Hugh in this match and by the way, Hugh had never lost a campaign game.  To prepare for my big showdown,  I read the rules cover to cover and filled up a notebook with tips and ideas.  I also got practice games in and brainstormed with my sparring partners.  So, how did my training and  hard work pay out?

The game had a promising start when I won the scouting role and was able to choose to defend.  6 pieces of terrain went down and Hugh made a point to drop his terrain in my deployment zone to mess me up.  The village, marsh and woods cut my deployment zone in half so I shoehorned my army into the right half of the board.
In addition to being a stone cold killer, Hugh has a spectacular Coalition army made up of French and British troops.  A 00 or 000 brush was burned up painting these handsome lads and all of their piping.
 
My Ottomans wedged themselves into a double line between the two villages while my cavalry held in reserve.  The boys in red are my Guard units, The Sultan's Own.
In the early game, Hugh swung his army out in parade formation and formed up just outside of musket range.  I declined to bombard with  my cannons in order to load up on cards.  That turned out to be a wise decision indeed!
If you're going to knock off the Big Dog, you need some luck and luck was with me in the early game.  I pulled 3 Event cards that I quickly put to use.  First, I played "That's Not on the Map!" to drop a marsh in his line of attack on the village. Then I played "Confusion" to march one of his Guard units out of line and into the marsh in canister range of my cannon.  Then I played "Heat of the Battle" to charge his weakened Guard unit into two units of The Sultan's Own, destroying the flower of his army.    
These 3 event cards put Hugh back on his heels.  He pulled his infantry back to reorder and realign.  At this point, I was tempted to come out of my defensive position and try to grab a decisive victory but I resisted.  
Hugh made a valiant attempt attempt to work my flank but the woods and my reserves on the other side made sure his push came to naught.

In the spirit of a gentlemen soldier, I offered Hugh terms near the game's end.  In perfect character, Hugh replied sharply that he had no interest in terms but he was willing to accept my surrender! 

Night fell and with it came a a minor Ottoman victory with an epic point for the carnage inflicted on the infidels!  Two games into the campaign, the village bells rang to celebrate the amazing fact that Sultan al-Adin is undefeated! !