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Wednesday, January 14, 2015

I love a man in a uniform - done!

These WW II Brits for Chain of Command are done, and just in time. I was getting burned out by the sameness of painting up 100 British soldier. Now it's time to move onto something else.

Infantry Section:  An infantry section plus five riflemen. Leftovers and spares perhaps?   
6 pd AT gun crews #1 and #2: They're single mounted to make it easier to remove casualties from the AT gun.

Vickers medium MG team: This was my favorite set from this run of figures.  The Vickers is a WW I throwback.  
While looking for painting inspiration, I learned something interesting about the Vickers.  It was used for indirect fire at ranges of up to 4,500 yards. Such fire could catch the enemy by surprise and restrict movement.  It was used to good effect against trenches, road junctions and dead zones.  The Vickers had a back sight with an extension for this purpose, as seen in the photo below.    
British at Overloon, Netherlands using plunging fire.  
Some of our SAGA players also play Bolt Action so I'm painting up a force to join them. Here's my first drop of Soviets.  With 2 boxes of Warlord Games plastics, I'll be lucky if I have all my fingers left when I'm done.   My hands look like I was in a knife fight that I lost quite badly!  



Wednesday, January 7, 2015

Everything counts in large amounts

It's time for a quick look back at 2014. With both of my kids off to college, I was able to paint frequently AND get out for weekly games.  This gaming life is the good one!

SAGA is our game of choice since the epic SAGA Storm game day.  The Storm brought many new players in and I can find a match at Fantasy Flight Games on most Thursday nights. I’m thankful for the new friends I made last year through this hobby.

I’m also thankful for my brushes and paints.  Painting quiets my mind like nothing else and helps me forget my workday troubles.  Painting to audiobooks and podcasts is my favorite thing. I try to listen to something that matches my project.  As I was assembling two boxes of Warlord Games Soviets this week, I listened to Von Lucks “Panzer Commander.”  Luck's stories fired my imagination and carried me through the tedious process of assembling 70 plastic soldiers! 

I'm looking forward to new projects in the new year.  Some of our new SAGA players also play Bolt Action so I'm going to give that a try.  I painted lots of WW II figures last year but they were all on contract. This year, I'll paint a Soviet force that can double under Bolt Action or Chain of Command. With Muskets & Tomahawks in rotation, I'd like to also paint up my first French & Indian War figures.

I have a couple of things I'd like to accomplish this year.  I'd like to slow down and work on improving my technique.  Failing that, I'll trot out Stalin's line that "painting in quantity has a quality of it's own." Or something like that.  I'd like to put the brush down and make quality terrain this year as well. These recent pics illustrate how great terrain lifts up a game.  


My OCD-fueled painting tally shows 434 28mms and 1,271 15mm painted in 2014.   28mm output is down a bit from last year but 15mm is up. The excruciating details of what I painted are below the break.  

Here's to the New Year.  May it bring you great gaming and painting!  

Tuesday, December 30, 2014

A Distant War Drum

Hugh brought his French and Indian War collection down to the club and I got in my first game of Muskets and Tomahawks. From the makers of SAGA, M&T is a skirmish game representing the small wars fought in North America during the late 18th Century.  There have been a number of excellent reviews of M&T so I won't revisit the game mechanics.  Anatoli's Game Room posted up a superb review here if you'd like to read about them in detail.
Hugh gave me a 20 minute rules review and we dived right in.  As the French & Indian player, I rolled up "Slaughter" in the scenario generator and Hugh got "Protect" as the British. He placed 2 units of civilians in cabins and his British light infantry in a firing line. The British had an Indian warband and Rangers off board.  At the beginning of each turn, he had to roll to activate them. Turn 1, he managed to activate his Rangers and it was a race to the cabins!
My plan was to use my French irregulars to tie up the British light infantry and send my 3 war parties through the tall corn and into the cabins.  My irregulars got excited when the British moved up to the split rail fencing.  They missed entirely with their first volley and the the British reply sent my irregulars reeling.  This was a blunder on my part as it allowed the British lights to pivot 180 degrees, reload and fire into my approaching warband.   
My first charge on the cabin was rebuffed by a volley from civilians manning the windows and doors. With two dead, my warband retreated into the cornfield. My other two warbands waited on Mogwai to sort out what to do next.  


Mogwai ordered a 2nd charge into the cabin that caught the civilians reloading.  Thrown tomahawks took out a civilian and the ensuing melee panicked them into a flight out the back window.  My warband raced into the cabin in pursuit, and not a minute too soon.  The British lights crossed the rail fence and prepared to loose another volley.

Things were trending very poorly for me.  The British Rangers opened up and sent one of my warbands fleeing.  I charged a depleted warband into the British lights and failed to budge them.  The only bright spot on the board was the fleeing civilians I was about to run down from behind.

Before my warband could dispatch the civilians, the Rangers charged my warband. The short and sharp melee sent the Rangers back in flight. If they'd beaten me, the British would have won on the spot as this was my last healthy warband.  As it was, my warband caught the fleeing civilians from behind and dispatched them.  A back to back activation allowed me to turn and charge the second unit of civilians from behind and dispatch them as well.  Out of the teeth of defeat, a surprising victory!  


I was really taken with M&T. Our tense game had many interesting decision points and was resolved in two hours.  In particular, I loved:
  • The card driven activation with random events built in.  
  • The Fog of War opening movement with dummy counters.  
  • Morale and special unit characteristics. 
I ordered up a copy of the rules as soon as I got home. Hugh and I agreed M&T is on the menu for 2015.  What a nice surprise and I have to ask myself, why did it take me so long to try these rules?