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Tuesday, July 8, 2014

Pinkerton agents

In 1855, Allan Pinkerton created the North-Western Police Agency, later known as the Pinkerton Agency. From humble beginnings in Chicago, it was to become the largest private law enforcement organization in the world. 

In 1862, Pinkerton was hired as Lincoln's bodyguard. He broke up a scheme to assassinate the President on the way to his inauguration. By the end of the Civil War, the agency's reputation was well-established. The railroads and post office became two of Pinkerton's most lucrative clients. His agents gained a reputation for toughness, thoroughness and professionalism. They kept files on suspects and were credited with creating the first rogue's gallery, using photographs to identify criminals. Agents kept case journals and documentation, cracking cases through research, undercover work and surveillance.

Pinkertons were hired to track outlaws like Jesse James, the Reno Gang, the Dalton Gang, and Butch Cassidy and the Sundance Kid. They were also hired for more mundane tasks such as transporting money and high quality merchandise between cities and towns. As a result, Pinkerton agents were well armed and well paid. 

These agents will be used as a faction in Dead Man's Hand.  Pinkertons get a better than average "nerve" score in the game and their activation cards reflect their ability to relentlessly pursue and get their man.   
You best finish our basing, painter man!
I went for a darker look with the dusters to hint at moral ambiguity. Uniform dusters give them an orderly, professional look, I think. The only downside to this bunch was the flatness of the dusters.  That made them a bit of challenge to bring to life and my subtle triad didn't help.
Below is a picture of the Mr. Pinkerton and two of his agents.  They do look dead serious and well-armed. As good as he is with a gun, I'd advise against asking him to give you a headcount on the Army of Northern Virginia.

Tuesday, July 1, 2014

Wagons Ho!

This Old West wagon is a Great Escape Games product for Dead Man's Hand.  The kit went together with the ease and precision we expect from 4Ground.  There's an option to build the wagon with ribs up for a different look. I primed it black and hit it with a light overspray of gray to get the look of weathered wood. A bit of drybrushing and mudsplatter sealed the deal.

The wagon lacks the Old West appeal of a Gatling gun, saloon gals or the Treasure of the Sierra Madres. Even so, the crusty old driver says that his conestoga wagon was how the West was won.

The wagon is a warmup for a big run of Old West painting for Dead Man's Hand.  With summer in full swing, my painting has slowed to the speed of a desert tortoise.  Last weekend, I didn't even get 1 minute of painting in! The gang is getting restless so I better get back to the brushes.

Saturday, June 21, 2014

Picts & Brits for Dux Britanniarum

Hugh and I started a Dux Britanniarum (DB) campaign last year.  The campaign had a nice symmetry, with my Britons and his Anglo-Saxons alternating as victors.  The end came unexpectedly when the Saxon warlord failed to make a tribute payment to his king at year's end.  Displeased, the King declared Hugh an outlaw.

Hugh reveled in his outlaw status but it came with a catch.  He faced a "must win" battle to regain the King's favor. Losing meant his warband would melt away and the end of the campaign.  Our final battle started with the Saxons catching my Britons fording a river. Rallying from a bad start, I enjoying a run of luck that sent the Saxons packing.

Hugh lived out his days as a fugitive, despised by all. I was hoisted onto the shoulders of my victorious Britons for a celebration we hoped might last until the end of days.  Then came reports of new raiders at our shores. Proving that trouble comes in threes, the Irish, Scotti and Picts are raiding our fine lands. I'm getting the (war) band back together to send our enemies off.

Up today is a Pict Lord and his chariot for the DB raiders expansion.  The chariot is tricked out with 6 severed heads and another to spare. Apparently, 6 heads just wouldn't do for this Pict Lord.



I also painted up missile troops for both sides to buff out our DB forces.  The fellows in cloaks double as Picts or Scoti, and the rest art Britons.  All figures are Gripping Beast, including the chariot.


I'm really looking forward to a new DB campaign.  I love the RPG-like Big Man elements built into the campaign, and the way the IGO UGO turn is busted up with cards activating each unit on the table, and influencing events. The only thing I'm not looking forward to is the new Pict lord trying to collect another head for his chariot.