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Showing posts with label Bolt Action. Show all posts
Showing posts with label Bolt Action. Show all posts

Saturday, July 9, 2016

WW II Soviet Infantry

Last year, I took the plunge into painting and playing WW II with Chain of Command and Bolt Action. I enjoyed both rules enough to start a Warlord Games Soviet army. Assembling 60+ plastic figures was a tedious experience that reminded me I'm a painter and not an assembler.  Right after finishing these, Black Tree Design had a 50% off sale on Soviets, making the cost of their metal figures nearly the same as the plastics. D'Oh!  At that price, I bought enough BTD metals to paint up a 2nd Soviet army.

I was looking for shortcuts to get a large Soviet army on the table quickly and after a few tests, I settled on the following:
1. Prime with Plastic Soldier Company's Russian Tank primer (dark green).
2. Block paint in everything but the uniforms
3. Heavy wash with Army Painter Strong tone.
4. Highlights over the top including the uniforms and skin with 2 highlights.  Fast but effective, it got the job done quickly.

  






Tank riders and some odds and ends figures. 


The ZiS-3 looked too boring so I subsequently brought in some railroad ties piled up as cover. 


I was reading about Soviet composer Shostakovitch and his 7th Symphony, composed during the siege of Leningrad. Shosty's story is riveting. After experiencing early success, he was nearly swept up in the purges. It all started when Stalin left one of his performances early.  From there, Pravda denounced his work and other artists were forced to criticize him. Shosty slept on his porch so his family wouldn't see him hauled away in the middle of the night. The war and the 7th Symphony turned things around for him. The symphony was played in Leningrad under the worst of conditions. It remains one of the most famous performances in the history of classical music. 

Since I was doing a Leningrad-themed army, I decided my objective marker would be shout out to Shosty and his Leningrad Symphony.  The piano is by 4Ground.  The cobblestone is roughly done greenstuff.  I used a copy of the 1st page of the 7th Symphony and a picture of Shosty himself.  He's a dead ringer for Harry Potter to boot!

I previously discussed my 2 highlights and a wash technique for painting the Soviet Naval infantry. On the tabletop, I mix the helmet and cap fellows and deploy them as two squads.







Last up is a Warlord Games limited edition female sniper.  I searched high and low for this figure until Rick Davis donated the figure to my army for free.  Thanks Rick!


So how does my Soviet force do on the field of battle?  Well, let's just say I run them about as proficiently as the early war Soviet officers.

Note:  Google + comments  disappeared off my blog this AM for no apparent reason. Troubleshooting this for hours in HTML, I managed to destroy  my blog .  I reinstalled an old template but I've lost my links to everyone's blog.  I've turned on the in blog comments and I'll rebuild my links to all of my fellow bloggers sites in the future.  So sorry!  I'm so tired of this nonsense.  Having a 5 year old blog has caught up with me with lots of crap and errors under the hood.

Thursday, September 17, 2015

Bolt Action-Opening day of Operation Epsom

Bolt Action has an active following in the Twin Cities. A Facebook group started over the summer quickly grew to 50+ members with multiple posts a day.  The energy and excitement of this group nudged Hugh and I to finally give it a go.  Hugh drew up a scenario based on the fight for St Manieu in Normandy using the book Over the Battlefield - Operation Epsom as inspiration. With low altitude battlefield pictures taken by Spitfires, it's ideal for designing scenarios.   
Hugh used the BA 'Point Defense' scenario for the basic structure and added an OOB of 1000 points per side. It featured the untested 15th Scottish infantry vs. the heavily depleted 12th SS HitlerJügend. The Scots got a flame throwing Crocodile (historically commanded by a LT Harvey) and the HJ got a Pz IV and some Panzerfausts. 

How did our first foray into BA go? Splendidly!  The table was gorgeous as were Hugh's figures. BA is simple enough that I picked up the basics our first time out and we were able to play two games in just over 5 hours.  The British preparatory bombardment was effective, leaving most of my German units pinned.  However, their veteran status allowed them to recover from pinned status fairly quickly.  

In the early game, Hugh was very effective in pushing up the middle and seizing the ruined house. The Crocodile is a heavy tank so it was slow in approaching my position. Thank goodness for that as I was in fear of its flamethrower.



Hugh was making good progress when his Forward Observer called in artillery strike that went awry. It dropped onto his right wing traversing a farm field.  The results were devastating, taking two squads out of the game.  The loss of momentum on this wing doomed the offensive.


My Panzer IV couldn't damage or slow the Crocodile.  When hit by the flamethrower, the crew panicked and were useless the rest of the game. At games end, the Scots failed to capture the 3 objectives. First victory was notched by the Germans.




In the second game, our fortunes were dramatically reversed.  The Allied preparatory bombardment was effective as was their follow-up artillery strikes, taking out my 2nd Lieutenant.   This loss meant my units had difficulty rallying up. My pinned units were much less effective in holding up the British advance.  





The Croc's first blast of flame took out most of my squad covering the road, with only my squad leader surviving.  In one of the more memorable moments of the game, Hugh sent in a 7 man squad to finish off my squad leader and clear the building. Against all odds, he inflicted more hits on the British squad and the Scots were destroyed. Apparently, Sgt. Steiner was in that house! Despite this temporary setback, Hugh secured 2 of the 3 objectives and quickly sealed a victory.  


Bolt Action gets a big thumbs up from both of us.  It's a fast and fun gaming experience.   The dice draw for activating units shatters "IGOUGO" in a brilliant way and leads to many tense moments in the game.  Bolt Action and Chain of Command give you two very different takes on WW II skirmish combat.  Bolt Action is first and foremost a game, easy to pick up and play. Chain of Command has more complexity and depth with an emphasis on simulating command friction.  They each have much to recommend and give you two different gaming experiences.  Trailape's Wargame blog has a fabulous side by side comparison of these two systems you can read here. Click and read it now!

Historically, the opening day of Epsom, June 26, 1944, was a rough one for both sides. Rifle companies were reduced to weak platoons lead by NCOs and junior lieutenants.  It ended poorly for the Scots as well as LT Harvey. His Croc burst through a high wall during the attack only to be knocked out by a Panzerfaust on the other side.  Taken prisoner, the crew was not seen alive again. Their sad fate was never far from my mind during our game.