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Sunday, July 8, 2012

Field of Glory 2-which way forward?


Field of Glory was first published in 2008 and by the fall of 2010, the authors started collecting feedback for version 2. It's been rumored the update would be published this summer but there's no official announcement on their website.  In the meantime, the FoG forum is rife with speculation. There was an post heralding a big announcement coming in June, which has since slipped to July.  The player base is restless and getting more anxious by the week. They want to know if there'll be changes to the basing system.  They want to know what the significant changes are before painting up new troops.  Rumor has it that Romans might not be quite so powerful and/or that barbarian armies might be a bit more powerful.  It's also said that Light Horse won't be quite so good in version 2.  Until the update goes to print, all this uncertainty fuels speculation and spirited debate over the merits of the changes the authors might make. 

4 years on, some of the FoG regulars have moved to other systems and eras. Others, like Madaxeman, (the fellow who maintains the excellent FoG wikis) left FoG Ancients for FoG Renaissance on the grounds that it's a superior system.  When  version 2 is published, some will undoubtedly be disappointed to see their favorite army, troop type or style of play negatively impacted and quit the rules entirely. Others will continue to use the original rules. Those who purchase version 2 will determine the success or failure of the revision by putting it to use (or not) on the tabletop.  Unfortunately, the publishing of the revision will likely continue the winnowing process that is currently under way.

I think our local gaming group, Twin Cities Field of Glory, illustrates the challenge.  Our group has been around since 2009 and as our title hints, FoG is the only rules we play. Our events are held in a public venue in hopes that we can turn some of the lookers into players.  Also, we announce our events in an email blast to a local Yahoo miniatures group. In the last year, we failed to recruit a single new member and worse, three members drifted off.  Interest in our FoG ReCon event hit an all-time low this spring when we couldn't agree on what we were doing until a week before the event.  Members complained that a three game tournament was too tiring so we dialed it back to two 600 point game.  Proving that you can't please everyone, the 600 point format went over very well with everyone except one player who railed against it before, during and after the event. Sigh.  

After ReCon, I tried to jumpstart our moribund club by proposing league play, 600 point double matches and a FoG Renaissance demo. I also suggested we open up our club to non-FoG gaming.  Four months later, not one of my suggestions has come to fruition and our club is closer than ever to extinction. Like the Righteous Brothers sang, "You've lost that loving feeling."  Can the authors bring it back with version 2? I surely hope so but in the meantime, I've decided to start seeing other people, I mean, playing other rules.  

Hell yes, you can join our club!  

Sunday, July 1, 2012

How does your gaming group communicate?


Our gaming group is communication challenged. We announce the date and time of our meets via email but typically, only one or two members respond to the request for a headcount.  Consequently, we have no idea who'll show up until the day of the event.  The lack of feedback hamstrings our ability to plan. One members recently volunteered to run a special event in August but only two people confirmed so that special event is likely off.  I asked the guys via email if there's another format they'd rather use for communicating club business but ironically,  I received no response.  Communication FAIL! That's the setup for today's poll:

How does your gaming group communicate?


Friday, June 22, 2012

3 Legions ranked up

Every project should start with a good deal of planning. Upstream planning prevents downstream headaches, like discovering your army is too small or the troop mix is not quite what you need.  In case you haven't noticed, I'm lecturing myself.

When I painted up my Mid Republican Romans in January, I went small. I was eager to move on and paint my  Pontics so I quit the Romans early. As my Pontic army grew, I realized I needed to circle back and buff up my Romans so that they could be the equal of the Pontics on the field of battle.  Smack in the middle of my other projects, I stopped to order up and paint Triarii, more Hastati, Pricipes and Velites so I could field 3 large legions in Impetus. The upside is, they do look sharp all massed up!  Corinth, bar the gates.  The boys are back in town!


Firemonkeyboy posted photos of his excellent command stands for his Impetus army.  The rules don't require them but I liked the look enough that I did the same. Like the Romans used to say, in for a Solidus, in for a Denarius!


Roman camp, 3 legions and now command stands...I declare the Roman project finito. And we'll exit to the exquisite harmonies of Cindy Wilson and Kate Pierson singing "Roam." Seriously, there isn't a lot of Roman themed pop music that I could think of so this will have to do.